Variability in competitive decision-making speed and quality against exploiting and exploitative opponents
Abstract A presumption in previous work has been that sub-optimality in competitive performance following loss is the result of a reduction in decision-making time (i.e., post-error speeding). The main goal of this paper is to test the relationship between decision-making speed and quality, with the...
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doaj-0e3dbaeadf4b4291b1aac130b88ebf182021-02-07T12:32:22ZengNature Publishing GroupScientific Reports2045-23222021-02-0111111310.1038/s41598-021-82269-2Variability in competitive decision-making speed and quality against exploiting and exploitative opponentsBenjamin James Dyson0Department of Psychology, University of AlbertaAbstract A presumption in previous work has been that sub-optimality in competitive performance following loss is the result of a reduction in decision-making time (i.e., post-error speeding). The main goal of this paper is to test the relationship between decision-making speed and quality, with the hypothesis that slowing down decision-making should increase the likelihood of successful performance in cases where a model of opponent domination can be implemented. Across Experiments 1–3, the speed and quality of competitive decision-making was examined in a zero-sum game as a function of the nature of the opponent (unexploitable, exploiting, exploitable). Performance was also examined against the nature of a credit (or token) system used as a within-experimental manipulation (no credit, fixed credit, variable credit). To compliment reaction time variation as a function of outcome, both the fixed credit and variable credit conditions were designed to slow down decision-making, relative to a no credit condition where the game could be played in quick succession and without interruption. The data confirmed that (a) self-imposed reductions in processing time following losses (post-error speeding) were causal factors in determining poorer-quality behaviour, (b) the expression of lose-shift was less flexible than the expression of win-stay, and, (c) the use of a variable credit system may enhance the perceived control participants have against exploitable opponents. Future work should seek to disentangle temporal delay and response interruption as determinants of decision-making quality against numerous styles of opponency.https://doi.org/10.1038/s41598-021-82269-2 |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Benjamin James Dyson |
spellingShingle |
Benjamin James Dyson Variability in competitive decision-making speed and quality against exploiting and exploitative opponents Scientific Reports |
author_facet |
Benjamin James Dyson |
author_sort |
Benjamin James Dyson |
title |
Variability in competitive decision-making speed and quality against exploiting and exploitative opponents |
title_short |
Variability in competitive decision-making speed and quality against exploiting and exploitative opponents |
title_full |
Variability in competitive decision-making speed and quality against exploiting and exploitative opponents |
title_fullStr |
Variability in competitive decision-making speed and quality against exploiting and exploitative opponents |
title_full_unstemmed |
Variability in competitive decision-making speed and quality against exploiting and exploitative opponents |
title_sort |
variability in competitive decision-making speed and quality against exploiting and exploitative opponents |
publisher |
Nature Publishing Group |
series |
Scientific Reports |
issn |
2045-2322 |
publishDate |
2021-02-01 |
description |
Abstract A presumption in previous work has been that sub-optimality in competitive performance following loss is the result of a reduction in decision-making time (i.e., post-error speeding). The main goal of this paper is to test the relationship between decision-making speed and quality, with the hypothesis that slowing down decision-making should increase the likelihood of successful performance in cases where a model of opponent domination can be implemented. Across Experiments 1–3, the speed and quality of competitive decision-making was examined in a zero-sum game as a function of the nature of the opponent (unexploitable, exploiting, exploitable). Performance was also examined against the nature of a credit (or token) system used as a within-experimental manipulation (no credit, fixed credit, variable credit). To compliment reaction time variation as a function of outcome, both the fixed credit and variable credit conditions were designed to slow down decision-making, relative to a no credit condition where the game could be played in quick succession and without interruption. The data confirmed that (a) self-imposed reductions in processing time following losses (post-error speeding) were causal factors in determining poorer-quality behaviour, (b) the expression of lose-shift was less flexible than the expression of win-stay, and, (c) the use of a variable credit system may enhance the perceived control participants have against exploitable opponents. Future work should seek to disentangle temporal delay and response interruption as determinants of decision-making quality against numerous styles of opponency. |
url |
https://doi.org/10.1038/s41598-021-82269-2 |
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