Game versus Lecture-Based Learning in Disaster Risk Education; An Experience on Shiraz High School Students

Objective: To compare the effect of lecture and game methods in disaster risk education on high school students' knowledge.Methods: This research was a randomized field trial of educational intervention for high school’s students in Shiraz, Iran. Through cluster sampling, the 332 students were...

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Main Authors: Mohamad Javad Moradian, Zahra Mehraein Nazdik
Format: Article
Language:English
Published: Shiraz University of Medical Sciences 2019-04-01
Series:Bulletin of Emergency and Trauma
Subjects:
Online Access:http://beat.sums.ac.ir/article_45340_68206ba27d3b822fa4fcc0d8cc220c17.pdf
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spelling doaj-0d9060e2b2bd420bafc678157ec71ca72020-11-25T01:20:36ZengShiraz University of Medical SciencesBulletin of Emergency and Trauma2322-25222322-39602019-04-017Issue 211211710.29252/beat-07020445340Game versus Lecture-Based Learning in Disaster Risk Education; An Experience on Shiraz High School StudentsMohamad Javad MoradianZahra Mehraein NazdikObjective: To compare the effect of lecture and game methods in disaster risk education on high school students' knowledge.Methods: This research was a randomized field trial of educational intervention for high school’s students in Shiraz, Iran. Through cluster sampling, the 332 students were randomly selected and their knowledge was compared in two randomized allocated intervention groups by pretest and posttest. For one group a classic lecture about the basic concepts of disaster risk management were presented. In the other group through a game base method and demonstrations the mentors tried to educate the considered concepts.Results:  In this study 332 students were participated in lecture (n=166) and game (n=166) groups. There was a significant increase between the mean of students' knowledge in the two groups of lectures and games method after educational intervention. The mean of students' disaster risk knowledge in the lecture and game methods were 17.47 and 29.77 percent respectively (p<0.001).Conclusion: The game's educational method was more effective than the traditional lecture method on students' knowledge and it can be considered as a new approach for promoting the behaviors on disaster risk management.Clinical Trial Registry: IRCT20171014036766Nhttp://beat.sums.ac.ir/article_45340_68206ba27d3b822fa4fcc0d8cc220c17.pdfEducation through game methodKnowledgeDisaster riskStudents
collection DOAJ
language English
format Article
sources DOAJ
author Mohamad Javad Moradian
Zahra Mehraein Nazdik
spellingShingle Mohamad Javad Moradian
Zahra Mehraein Nazdik
Game versus Lecture-Based Learning in Disaster Risk Education; An Experience on Shiraz High School Students
Bulletin of Emergency and Trauma
Education through game method
Knowledge
Disaster risk
Students
author_facet Mohamad Javad Moradian
Zahra Mehraein Nazdik
author_sort Mohamad Javad Moradian
title Game versus Lecture-Based Learning in Disaster Risk Education; An Experience on Shiraz High School Students
title_short Game versus Lecture-Based Learning in Disaster Risk Education; An Experience on Shiraz High School Students
title_full Game versus Lecture-Based Learning in Disaster Risk Education; An Experience on Shiraz High School Students
title_fullStr Game versus Lecture-Based Learning in Disaster Risk Education; An Experience on Shiraz High School Students
title_full_unstemmed Game versus Lecture-Based Learning in Disaster Risk Education; An Experience on Shiraz High School Students
title_sort game versus lecture-based learning in disaster risk education; an experience on shiraz high school students
publisher Shiraz University of Medical Sciences
series Bulletin of Emergency and Trauma
issn 2322-2522
2322-3960
publishDate 2019-04-01
description Objective: To compare the effect of lecture and game methods in disaster risk education on high school students' knowledge.Methods: This research was a randomized field trial of educational intervention for high school’s students in Shiraz, Iran. Through cluster sampling, the 332 students were randomly selected and their knowledge was compared in two randomized allocated intervention groups by pretest and posttest. For one group a classic lecture about the basic concepts of disaster risk management were presented. In the other group through a game base method and demonstrations the mentors tried to educate the considered concepts.Results:  In this study 332 students were participated in lecture (n=166) and game (n=166) groups. There was a significant increase between the mean of students' knowledge in the two groups of lectures and games method after educational intervention. The mean of students' disaster risk knowledge in the lecture and game methods were 17.47 and 29.77 percent respectively (p<0.001).Conclusion: The game's educational method was more effective than the traditional lecture method on students' knowledge and it can be considered as a new approach for promoting the behaviors on disaster risk management.Clinical Trial Registry: IRCT20171014036766N
topic Education through game method
Knowledge
Disaster risk
Students
url http://beat.sums.ac.ir/article_45340_68206ba27d3b822fa4fcc0d8cc220c17.pdf
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