Game versus Lecture-Based Learning in Disaster Risk Education; An Experience on Shiraz High School Students
Objective: To compare the effect of lecture and game methods in disaster risk education on high school students' knowledge.Methods: This research was a randomized field trial of educational intervention for high school’s students in Shiraz, Iran. Through cluster sampling, the 332 students were...
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Shiraz University of Medical Sciences
2019-04-01
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doaj-0d9060e2b2bd420bafc678157ec71ca72020-11-25T01:20:36ZengShiraz University of Medical SciencesBulletin of Emergency and Trauma2322-25222322-39602019-04-017Issue 211211710.29252/beat-07020445340Game versus Lecture-Based Learning in Disaster Risk Education; An Experience on Shiraz High School StudentsMohamad Javad MoradianZahra Mehraein NazdikObjective: To compare the effect of lecture and game methods in disaster risk education on high school students' knowledge.Methods: This research was a randomized field trial of educational intervention for high school’s students in Shiraz, Iran. Through cluster sampling, the 332 students were randomly selected and their knowledge was compared in two randomized allocated intervention groups by pretest and posttest. For one group a classic lecture about the basic concepts of disaster risk management were presented. In the other group through a game base method and demonstrations the mentors tried to educate the considered concepts.Results: In this study 332 students were participated in lecture (n=166) and game (n=166) groups. There was a significant increase between the mean of students' knowledge in the two groups of lectures and games method after educational intervention. The mean of students' disaster risk knowledge in the lecture and game methods were 17.47 and 29.77 percent respectively (p<0.001).Conclusion: The game's educational method was more effective than the traditional lecture method on students' knowledge and it can be considered as a new approach for promoting the behaviors on disaster risk management.Clinical Trial Registry: IRCT20171014036766Nhttp://beat.sums.ac.ir/article_45340_68206ba27d3b822fa4fcc0d8cc220c17.pdfEducation through game methodKnowledgeDisaster riskStudents |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Mohamad Javad Moradian Zahra Mehraein Nazdik |
spellingShingle |
Mohamad Javad Moradian Zahra Mehraein Nazdik Game versus Lecture-Based Learning in Disaster Risk Education; An Experience on Shiraz High School Students Bulletin of Emergency and Trauma Education through game method Knowledge Disaster risk Students |
author_facet |
Mohamad Javad Moradian Zahra Mehraein Nazdik |
author_sort |
Mohamad Javad Moradian |
title |
Game versus Lecture-Based Learning in Disaster Risk Education; An Experience on Shiraz High School Students |
title_short |
Game versus Lecture-Based Learning in Disaster Risk Education; An Experience on Shiraz High School Students |
title_full |
Game versus Lecture-Based Learning in Disaster Risk Education; An Experience on Shiraz High School Students |
title_fullStr |
Game versus Lecture-Based Learning in Disaster Risk Education; An Experience on Shiraz High School Students |
title_full_unstemmed |
Game versus Lecture-Based Learning in Disaster Risk Education; An Experience on Shiraz High School Students |
title_sort |
game versus lecture-based learning in disaster risk education; an experience on shiraz high school students |
publisher |
Shiraz University of Medical Sciences |
series |
Bulletin of Emergency and Trauma |
issn |
2322-2522 2322-3960 |
publishDate |
2019-04-01 |
description |
Objective: To compare the effect of lecture and game methods in disaster risk education on high school students' knowledge.Methods: This research was a randomized field trial of educational intervention for high school’s students in Shiraz, Iran. Through cluster sampling, the 332 students were randomly selected and their knowledge was compared in two randomized allocated intervention groups by pretest and posttest. For one group a classic lecture about the basic concepts of disaster risk management were presented. In the other group through a game base method and demonstrations the mentors tried to educate the considered concepts.Results: In this study 332 students were participated in lecture (n=166) and game (n=166) groups. There was a significant increase between the mean of students' knowledge in the two groups of lectures and games method after educational intervention. The mean of students' disaster risk knowledge in the lecture and game methods were 17.47 and 29.77 percent respectively (p<0.001).Conclusion: The game's educational method was more effective than the traditional lecture method on students' knowledge and it can be considered as a new approach for promoting the behaviors on disaster risk management.Clinical Trial Registry: IRCT20171014036766N |
topic |
Education through game method Knowledge Disaster risk Students |
url |
http://beat.sums.ac.ir/article_45340_68206ba27d3b822fa4fcc0d8cc220c17.pdf |
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