Towards the Design of Effective Haptic and Audio Displays for Augmented Reality and Mixed Reality Applications
Augmented Reality (AR) and Mixed Reality (MR) technology has potential for supporting mobile applications. However, nonvisual interaction modalities are undervalued and underused in AR/MR applications. Visual displays can be ineffective or inappropriate in some situations such as walking or driving....
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Hindawi Limited
2018-01-01
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Series: | Advances in Multimedia |
Online Access: | http://dx.doi.org/10.1155/2018/4517150 |
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doaj-0d4c5305bb304df99bd44cf854246ad02020-11-25T02:44:00ZengHindawi LimitedAdvances in Multimedia1687-56801687-56992018-01-01201810.1155/2018/45171504517150Towards the Design of Effective Haptic and Audio Displays for Augmented Reality and Mixed Reality ApplicationsGang Ren0Side Wei1Eamonn O’Neill2Fenfang Chen3School of Design Arts, Xiamen University of Technology, ChinaDepartment of Computer Science, University of Bath, UKDepartment of Computer Science, University of Bath, UKSchool of Architecture, Huaqiao University, ChinaAugmented Reality (AR) and Mixed Reality (MR) technology has potential for supporting mobile applications. However, nonvisual interaction modalities are undervalued and underused in AR/MR applications. Visual displays can be ineffective or inappropriate in some situations such as walking or driving. Meanwhile, nonvisual modalities are becoming increasingly important in mobile user experiences. In this paper, we report two studies investigating nonvisual interaction modalities such as audio and haptic displays with mobile AR/MR applications. In the first study, we investigate a range of design factors for haptic and audio displays, including rhythm, amplitude, and their combination in representing tourism information to users with a mobile phone. The results show a main effect for Interaction modality, with identification rates highest for information represented in a combined Haptic-Audio display. In the second study, we investigate target location tasks in 3D space using spatial audio feedback and a head-mounted display. We evaluate several design factors including audio feedback device, volume, rhythm, and the target’s horizontal and vertical position. Results show that the vertical positions are very difficult to locate, and overall our participants prefer audio cues with loud volume and fast rhythm. Finally, we propose practical audio and haptic display design guidelines for AR/MR applications.http://dx.doi.org/10.1155/2018/4517150 |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Gang Ren Side Wei Eamonn O’Neill Fenfang Chen |
spellingShingle |
Gang Ren Side Wei Eamonn O’Neill Fenfang Chen Towards the Design of Effective Haptic and Audio Displays for Augmented Reality and Mixed Reality Applications Advances in Multimedia |
author_facet |
Gang Ren Side Wei Eamonn O’Neill Fenfang Chen |
author_sort |
Gang Ren |
title |
Towards the Design of Effective Haptic and Audio Displays for Augmented Reality and Mixed Reality Applications |
title_short |
Towards the Design of Effective Haptic and Audio Displays for Augmented Reality and Mixed Reality Applications |
title_full |
Towards the Design of Effective Haptic and Audio Displays for Augmented Reality and Mixed Reality Applications |
title_fullStr |
Towards the Design of Effective Haptic and Audio Displays for Augmented Reality and Mixed Reality Applications |
title_full_unstemmed |
Towards the Design of Effective Haptic and Audio Displays for Augmented Reality and Mixed Reality Applications |
title_sort |
towards the design of effective haptic and audio displays for augmented reality and mixed reality applications |
publisher |
Hindawi Limited |
series |
Advances in Multimedia |
issn |
1687-5680 1687-5699 |
publishDate |
2018-01-01 |
description |
Augmented Reality (AR) and Mixed Reality (MR) technology has potential for supporting mobile applications. However, nonvisual interaction modalities are undervalued and underused in AR/MR applications. Visual displays can be ineffective or inappropriate in some situations such as walking or driving. Meanwhile, nonvisual modalities are becoming increasingly important in mobile user experiences. In this paper, we report two studies investigating nonvisual interaction modalities such as audio and haptic displays with mobile AR/MR applications. In the first study, we investigate a range of design factors for haptic and audio displays, including rhythm, amplitude, and their combination in representing tourism information to users with a mobile phone. The results show a main effect for Interaction modality, with identification rates highest for information represented in a combined Haptic-Audio display. In the second study, we investigate target location tasks in 3D space using spatial audio feedback and a head-mounted display. We evaluate several design factors including audio feedback device, volume, rhythm, and the target’s horizontal and vertical position. Results show that the vertical positions are very difficult to locate, and overall our participants prefer audio cues with loud volume and fast rhythm. Finally, we propose practical audio and haptic display design guidelines for AR/MR applications. |
url |
http://dx.doi.org/10.1155/2018/4517150 |
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