Towards the Design of Effective Haptic and Audio Displays for Augmented Reality and Mixed Reality Applications

Augmented Reality (AR) and Mixed Reality (MR) technology has potential for supporting mobile applications. However, nonvisual interaction modalities are undervalued and underused in AR/MR applications. Visual displays can be ineffective or inappropriate in some situations such as walking or driving....

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Main Authors: Gang Ren, Side Wei, Eamonn O’Neill, Fenfang Chen
Format: Article
Language:English
Published: Hindawi Limited 2018-01-01
Series:Advances in Multimedia
Online Access:http://dx.doi.org/10.1155/2018/4517150
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spelling doaj-0d4c5305bb304df99bd44cf854246ad02020-11-25T02:44:00ZengHindawi LimitedAdvances in Multimedia1687-56801687-56992018-01-01201810.1155/2018/45171504517150Towards the Design of Effective Haptic and Audio Displays for Augmented Reality and Mixed Reality ApplicationsGang Ren0Side Wei1Eamonn O’Neill2Fenfang Chen3School of Design Arts, Xiamen University of Technology, ChinaDepartment of Computer Science, University of Bath, UKDepartment of Computer Science, University of Bath, UKSchool of Architecture, Huaqiao University, ChinaAugmented Reality (AR) and Mixed Reality (MR) technology has potential for supporting mobile applications. However, nonvisual interaction modalities are undervalued and underused in AR/MR applications. Visual displays can be ineffective or inappropriate in some situations such as walking or driving. Meanwhile, nonvisual modalities are becoming increasingly important in mobile user experiences. In this paper, we report two studies investigating nonvisual interaction modalities such as audio and haptic displays with mobile AR/MR applications. In the first study, we investigate a range of design factors for haptic and audio displays, including rhythm, amplitude, and their combination in representing tourism information to users with a mobile phone. The results show a main effect for Interaction modality, with identification rates highest for information represented in a combined Haptic-Audio display. In the second study, we investigate target location tasks in 3D space using spatial audio feedback and a head-mounted display. We evaluate several design factors including audio feedback device, volume, rhythm, and the target’s horizontal and vertical position. Results show that the vertical positions are very difficult to locate, and overall our participants prefer audio cues with loud volume and fast rhythm. Finally, we propose practical audio and haptic display design guidelines for AR/MR applications.http://dx.doi.org/10.1155/2018/4517150
collection DOAJ
language English
format Article
sources DOAJ
author Gang Ren
Side Wei
Eamonn O’Neill
Fenfang Chen
spellingShingle Gang Ren
Side Wei
Eamonn O’Neill
Fenfang Chen
Towards the Design of Effective Haptic and Audio Displays for Augmented Reality and Mixed Reality Applications
Advances in Multimedia
author_facet Gang Ren
Side Wei
Eamonn O’Neill
Fenfang Chen
author_sort Gang Ren
title Towards the Design of Effective Haptic and Audio Displays for Augmented Reality and Mixed Reality Applications
title_short Towards the Design of Effective Haptic and Audio Displays for Augmented Reality and Mixed Reality Applications
title_full Towards the Design of Effective Haptic and Audio Displays for Augmented Reality and Mixed Reality Applications
title_fullStr Towards the Design of Effective Haptic and Audio Displays for Augmented Reality and Mixed Reality Applications
title_full_unstemmed Towards the Design of Effective Haptic and Audio Displays for Augmented Reality and Mixed Reality Applications
title_sort towards the design of effective haptic and audio displays for augmented reality and mixed reality applications
publisher Hindawi Limited
series Advances in Multimedia
issn 1687-5680
1687-5699
publishDate 2018-01-01
description Augmented Reality (AR) and Mixed Reality (MR) technology has potential for supporting mobile applications. However, nonvisual interaction modalities are undervalued and underused in AR/MR applications. Visual displays can be ineffective or inappropriate in some situations such as walking or driving. Meanwhile, nonvisual modalities are becoming increasingly important in mobile user experiences. In this paper, we report two studies investigating nonvisual interaction modalities such as audio and haptic displays with mobile AR/MR applications. In the first study, we investigate a range of design factors for haptic and audio displays, including rhythm, amplitude, and their combination in representing tourism information to users with a mobile phone. The results show a main effect for Interaction modality, with identification rates highest for information represented in a combined Haptic-Audio display. In the second study, we investigate target location tasks in 3D space using spatial audio feedback and a head-mounted display. We evaluate several design factors including audio feedback device, volume, rhythm, and the target’s horizontal and vertical position. Results show that the vertical positions are very difficult to locate, and overall our participants prefer audio cues with loud volume and fast rhythm. Finally, we propose practical audio and haptic display design guidelines for AR/MR applications.
url http://dx.doi.org/10.1155/2018/4517150
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AT sidewei towardsthedesignofeffectivehapticandaudiodisplaysforaugmentedrealityandmixedrealityapplications
AT eamonnoneill towardsthedesignofeffectivehapticandaudiodisplaysforaugmentedrealityandmixedrealityapplications
AT fenfangchen towardsthedesignofeffectivehapticandaudiodisplaysforaugmentedrealityandmixedrealityapplications
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