Application of Gamification as a Driver for better Business Performances: Case of Grouper

Gamification appeared in the realm of marketing and became popular after 2010. The use of gaming applications has become a significant trend in the business world, as an opportunity for alternative interaction with users, particularly applicable in e-commerce. The goal of this study is to examine th...

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Bibliographic Details
Main Authors: Nina Angelovska, Sasho Josimovski
Format: Article
Language:English
Published: Croatian Interdisciplinary Society 2021-03-01
Series:Interdisciplinary Description of Complex Systems
Subjects:
Online Access:http://indecs.eu/2021/indecs2021-pp132-145.pdf

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