Surveillance-based Mechanisms in MUVEs (MultiUser Virtual Environments) used for Monitoring, Data Gathering and Evaluation of Knowledge Transfer in VirtuReality

Multiuser virtual environments (MUVEs) generate a large amount of data but most of them are not accessible even to users who triggered them. What’s more, most datasets are not even stored for further use; they have only temporary character and very short "halftime of decay" limited f.e. to...

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Bibliographic Details
Main Author: Jakub Štogr
Format: Article
Language:English
Published: International Institute of Informatics and Cybernetics 2011-04-01
Series:Journal of Systemics, Cybernetics and Informatics
Subjects:
Online Access:http://www.iiisci.org/Journal/CV$/sci/pdfs/OL898UG.pdf
Description
Summary:Multiuser virtual environments (MUVEs) generate a large amount of data but most of them are not accessible even to users who triggered them. What’s more, most datasets are not even stored for further use; they have only temporary character and very short "halftime of decay" limited f.e. to onesecondlong screen display. Such a huge loss of data makes evaluation of knowledge transfer in MUVEs almost impossible. There is a need to both improve monitoring capabilities of MUVEs to be able to make completion assessment and use MUVEs that enable simulation (re)experience using complete datasets gathered from environment itself. Future research in the field of simulation methodology is suggested.
ISSN:1690-4524