THE APPLICATION OF TECHNOLOGY IN MUSEUMS

Alongside with collections in form of historical objects, as well as objects related to human culture, museums have taken an important role in providing education, especially for tourists who visiting a destination. However, at its conditions who have lack of innovation, has implications for declini...

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Main Authors: Peni Zulandari Suroto, Made Handijaya Dewantara, Aulia Ardista Wiradarmo
Format: Article
Language:English
Published: Politeknik Negeri Bali 2020-12-01
Series:International Journal of Applied Sciences in Tourism and Events
Online Access:http://ojs.pnb.ac.id/index.php/IJASTE/article/view/1853
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spelling doaj-0a7de2026c49491194a5ec89ed086c5d2021-04-14T07:22:25ZengPoliteknik Negeri BaliInternational Journal of Applied Sciences in Tourism and Events2580-55842580-55922020-12-014217018110.31940/ijaste.v4i2.18531853THE APPLICATION OF TECHNOLOGY IN MUSEUMSPeni Zulandari Suroto0Made Handijaya Dewantara1Aulia Ardista Wiradarmo2Universitas Prasetiya Mulya, IndonesiaUniversitas Prasetiya MulyaUniversitas Prasetiya Mulya, IndonesiaAlongside with collections in form of historical objects, as well as objects related to human culture, museums have taken an important role in providing education, especially for tourists who visiting a destination. However, at its conditions who have lack of innovation, has implications for declining number in interest of tourists to come and dig deeper into the collections in museum. This research set an objective to answer how could technology applied in museum. Research has been done through Focus Group Discussion (FGD) and depth observation conducted on January 2020, in Jakarta. Nine informants/participants involved during FGD, including 5 museums (public and private), 2 technology providers, and 1 museum users community. Research indicates that strong cooperation between museums and technology providers has been elaborated, in particular in several museums in Jakarta. Augmented Reality and Virtual Reality are two most applications applied. Meanwhile, museums have established several platforms for security and data collection purposes. Both parties will try to add more platforms through video mapping application, projection mapping, virtual tour, and internet of things (IoT) operations. Process of increasing experience and immersion encounters obstacles, to provide additional experience to visitors, so that all five senses that exist in visitors, can enjoy all museum collection. Technology could embrace interaction and immersion to add more experience value on visitors. Thus, tourism industry would be more attractive with the presences of museums.http://ojs.pnb.ac.id/index.php/IJASTE/article/view/1853
collection DOAJ
language English
format Article
sources DOAJ
author Peni Zulandari Suroto
Made Handijaya Dewantara
Aulia Ardista Wiradarmo
spellingShingle Peni Zulandari Suroto
Made Handijaya Dewantara
Aulia Ardista Wiradarmo
THE APPLICATION OF TECHNOLOGY IN MUSEUMS
International Journal of Applied Sciences in Tourism and Events
author_facet Peni Zulandari Suroto
Made Handijaya Dewantara
Aulia Ardista Wiradarmo
author_sort Peni Zulandari Suroto
title THE APPLICATION OF TECHNOLOGY IN MUSEUMS
title_short THE APPLICATION OF TECHNOLOGY IN MUSEUMS
title_full THE APPLICATION OF TECHNOLOGY IN MUSEUMS
title_fullStr THE APPLICATION OF TECHNOLOGY IN MUSEUMS
title_full_unstemmed THE APPLICATION OF TECHNOLOGY IN MUSEUMS
title_sort application of technology in museums
publisher Politeknik Negeri Bali
series International Journal of Applied Sciences in Tourism and Events
issn 2580-5584
2580-5592
publishDate 2020-12-01
description Alongside with collections in form of historical objects, as well as objects related to human culture, museums have taken an important role in providing education, especially for tourists who visiting a destination. However, at its conditions who have lack of innovation, has implications for declining number in interest of tourists to come and dig deeper into the collections in museum. This research set an objective to answer how could technology applied in museum. Research has been done through Focus Group Discussion (FGD) and depth observation conducted on January 2020, in Jakarta. Nine informants/participants involved during FGD, including 5 museums (public and private), 2 technology providers, and 1 museum users community. Research indicates that strong cooperation between museums and technology providers has been elaborated, in particular in several museums in Jakarta. Augmented Reality and Virtual Reality are two most applications applied. Meanwhile, museums have established several platforms for security and data collection purposes. Both parties will try to add more platforms through video mapping application, projection mapping, virtual tour, and internet of things (IoT) operations. Process of increasing experience and immersion encounters obstacles, to provide additional experience to visitors, so that all five senses that exist in visitors, can enjoy all museum collection. Technology could embrace interaction and immersion to add more experience value on visitors. Thus, tourism industry would be more attractive with the presences of museums.
url http://ojs.pnb.ac.id/index.php/IJASTE/article/view/1853
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