Representations, Affordances, and Interactive Systems
The history of algorithmic composition using a digital computer has undergone many representations—data structures that encode some aspects of the outside world, or processes and entities within the program itself. Parallel histories in cognitive science and artificial intelligence have (of necessit...
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doaj-0a1214c5e331476a9b3d8edd174722b62021-05-31T23:01:48ZengMDPI AGMultimodal Technologies and Interaction2414-40882021-05-015232310.3390/mti5050023Representations, Affordances, and Interactive SystemsRobert Rowe0Music Technology Program, Department of Music & Performing Arts Professions, New York University, New York, NY 10012, USAThe history of algorithmic composition using a digital computer has undergone many representations—data structures that encode some aspects of the outside world, or processes and entities within the program itself. Parallel histories in cognitive science and artificial intelligence have (of necessity) confronted their own notions of representations, including the ecological perception view of J.J. Gibson, who claims that mental representations are redundant to the affordances apparent in the world, its objects, and their relations. This review tracks these parallel histories and how the orientations and designs of multimodal interactive systems give rise to their own affordances: the representations and models used expose parameters and controls to a creator that determine how a system can be used and, thus, what it can mean.https://www.mdpi.com/2414-4088/5/5/23representationsinteractive systemsalgorithmic compositiongenerative systems |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Robert Rowe |
spellingShingle |
Robert Rowe Representations, Affordances, and Interactive Systems Multimodal Technologies and Interaction representations interactive systems algorithmic composition generative systems |
author_facet |
Robert Rowe |
author_sort |
Robert Rowe |
title |
Representations, Affordances, and Interactive Systems |
title_short |
Representations, Affordances, and Interactive Systems |
title_full |
Representations, Affordances, and Interactive Systems |
title_fullStr |
Representations, Affordances, and Interactive Systems |
title_full_unstemmed |
Representations, Affordances, and Interactive Systems |
title_sort |
representations, affordances, and interactive systems |
publisher |
MDPI AG |
series |
Multimodal Technologies and Interaction |
issn |
2414-4088 |
publishDate |
2021-05-01 |
description |
The history of algorithmic composition using a digital computer has undergone many representations—data structures that encode some aspects of the outside world, or processes and entities within the program itself. Parallel histories in cognitive science and artificial intelligence have (of necessity) confronted their own notions of representations, including the ecological perception view of J.J. Gibson, who claims that mental representations are redundant to the affordances apparent in the world, its objects, and their relations. This review tracks these parallel histories and how the orientations and designs of multimodal interactive systems give rise to their own affordances: the representations and models used expose parameters and controls to a creator that determine how a system can be used and, thus, what it can mean. |
topic |
representations interactive systems algorithmic composition generative systems |
url |
https://www.mdpi.com/2414-4088/5/5/23 |
work_keys_str_mv |
AT robertrowe representationsaffordancesandinteractivesystems |
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