Questionner la médiation ludoéducative au sein d’un espace ludoéduquant

We propose to question the place human mediation should take in the context of language teaching-learning through the use video games, more especially that of learning video games. When designers or teachers take hold of the notion of “playing” (it being too often confined to the sphere of leisure)...

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Main Author: Laurence Schmoll
Format: Article
Language:English
Published: ACEDLE 2018-09-01
Series:Recherches en didactique des langues et des cultures
Subjects:
Online Access:http://journals.openedition.org/rdlc/3279
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spelling doaj-09622385f83b45e4a901c8203d21c6882020-11-25T01:22:58ZengACEDLERecherches en didactique des langues et des cultures1958-57722018-09-0115310.4000/rdlc.3279Questionner la médiation ludoéducative au sein d’un espace ludoéduquantLaurence SchmollWe propose to question the place human mediation should take in the context of language teaching-learning through the use video games, more especially that of learning video games. When designers or teachers take hold of the notion of “playing” (it being too often confined to the sphere of leisure) in order to blend it into the school context, conflicting representations emerge in the mind of the different actors involved. Mediation on the part of not only the designers but also the teachers thus proves to be necessary. We shall name it “edutainment mediation”, as it endeavours both to retain the idea of ​​playing while carrying its pedagogical message home. In order to illustrate the need for edutainment mediation in the school context, we will present elements of a study highlighting the representations of learners confronted with a game-based learning environment. We will then suggest a game-based model for language teaching and learning that could develop an optimal learning experience for the learner-player, thanks to edutainment mediation.http://journals.openedition.org/rdlc/3279learning video gameedutainment mediationgame-based learningplayful attitudedidacticssecond language
collection DOAJ
language English
format Article
sources DOAJ
author Laurence Schmoll
spellingShingle Laurence Schmoll
Questionner la médiation ludoéducative au sein d’un espace ludoéduquant
Recherches en didactique des langues et des cultures
learning video game
edutainment mediation
game-based learning
playful attitude
didactics
second language
author_facet Laurence Schmoll
author_sort Laurence Schmoll
title Questionner la médiation ludoéducative au sein d’un espace ludoéduquant
title_short Questionner la médiation ludoéducative au sein d’un espace ludoéduquant
title_full Questionner la médiation ludoéducative au sein d’un espace ludoéduquant
title_fullStr Questionner la médiation ludoéducative au sein d’un espace ludoéduquant
title_full_unstemmed Questionner la médiation ludoéducative au sein d’un espace ludoéduquant
title_sort questionner la médiation ludoéducative au sein d’un espace ludoéduquant
publisher ACEDLE
series Recherches en didactique des langues et des cultures
issn 1958-5772
publishDate 2018-09-01
description We propose to question the place human mediation should take in the context of language teaching-learning through the use video games, more especially that of learning video games. When designers or teachers take hold of the notion of “playing” (it being too often confined to the sphere of leisure) in order to blend it into the school context, conflicting representations emerge in the mind of the different actors involved. Mediation on the part of not only the designers but also the teachers thus proves to be necessary. We shall name it “edutainment mediation”, as it endeavours both to retain the idea of ​​playing while carrying its pedagogical message home. In order to illustrate the need for edutainment mediation in the school context, we will present elements of a study highlighting the representations of learners confronted with a game-based learning environment. We will then suggest a game-based model for language teaching and learning that could develop an optimal learning experience for the learner-player, thanks to edutainment mediation.
topic learning video game
edutainment mediation
game-based learning
playful attitude
didactics
second language
url http://journals.openedition.org/rdlc/3279
work_keys_str_mv AT laurenceschmoll questionnerlamediationludoeducativeauseindunespaceludoeduquant
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