Open Interactivity: A Model for Audience Agency

Artists have increasingly acknowledged the role of the audience as collaborators both in the construction of meaning (Bathes, 1977), through subjective experience (Dewey, 1934) and in contributing to the creative act by externalising the work. (Duchamp) Lucy Lippard identifies 1966-72 as a period wh...

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Main Author: Charlotte Gould
Format: Article
Language:English
Published: The International Academic Forum 2018-04-01
Series:IAFOR Journal of Cultural Studies
Subjects:
Online Access:https://iafor.org/journal/iafor-journal-of-cultural-studies/volume-3-issue-1/article-4/
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spelling doaj-07f1f5dc69cd417fa7a215ab715dd40a2020-11-24T21:28:41ZengThe International Academic ForumIAFOR Journal of Cultural Studies2187-49052018-04-0131556910.22492/ijcs.3.1.04Open Interactivity: A Model for Audience AgencyCharlotte Gould0School of Art, University of Brighton, UKArtists have increasingly acknowledged the role of the audience as collaborators both in the construction of meaning (Bathes, 1977), through subjective experience (Dewey, 1934) and in contributing to the creative act by externalising the work. (Duchamp) Lucy Lippard identifies 1966-72 as a period where artists turned increasingly towards the audience, representing a "dematerialization of the art object" (Lippard, 1997) through "Happenings" and "Fluxus" movements. Digital media has facilitated this trajectory, implicit in the interactive computer interface (Manovich, 2005), but interactivity per se may offer no more than a series of choices put forward by the artist (Daniels, 2011). Interactivity represents interplay between artist and audience (Dinka, 1996) and is potentially a process of audience empowerment to offer agency, defined as real and creative choice (Browning, 1964). Public screen installation "Peoples Screen" Guangzhou, linking China to Perth Australia (Sermon & Gould, 2015) offered a partnership between artist and audience to co-create content though playful narratives and active engagement in a drama that unfolds using improvisation and play. Initially visitors enjoy observing the self on the screen but audiences quickly start to interact with the environment and other participants. Immersed in play they lose a sense of the self (Callois, 2011) and enter a virtual third space where possibilities for creativity and direction of play are limitless. The self becomes an avatar where the audience can inhabit "the other" thereby exploring alternative realities through ludic play, promoting tolerance and empathy and developing collective memory.https://iafor.org/journal/iafor-journal-of-cultural-studies/volume-3-issue-1/article-4/interactivityparticipationagency
collection DOAJ
language English
format Article
sources DOAJ
author Charlotte Gould
spellingShingle Charlotte Gould
Open Interactivity: A Model for Audience Agency
IAFOR Journal of Cultural Studies
interactivity
participation
agency
author_facet Charlotte Gould
author_sort Charlotte Gould
title Open Interactivity: A Model for Audience Agency
title_short Open Interactivity: A Model for Audience Agency
title_full Open Interactivity: A Model for Audience Agency
title_fullStr Open Interactivity: A Model for Audience Agency
title_full_unstemmed Open Interactivity: A Model for Audience Agency
title_sort open interactivity: a model for audience agency
publisher The International Academic Forum
series IAFOR Journal of Cultural Studies
issn 2187-4905
publishDate 2018-04-01
description Artists have increasingly acknowledged the role of the audience as collaborators both in the construction of meaning (Bathes, 1977), through subjective experience (Dewey, 1934) and in contributing to the creative act by externalising the work. (Duchamp) Lucy Lippard identifies 1966-72 as a period where artists turned increasingly towards the audience, representing a "dematerialization of the art object" (Lippard, 1997) through "Happenings" and "Fluxus" movements. Digital media has facilitated this trajectory, implicit in the interactive computer interface (Manovich, 2005), but interactivity per se may offer no more than a series of choices put forward by the artist (Daniels, 2011). Interactivity represents interplay between artist and audience (Dinka, 1996) and is potentially a process of audience empowerment to offer agency, defined as real and creative choice (Browning, 1964). Public screen installation "Peoples Screen" Guangzhou, linking China to Perth Australia (Sermon & Gould, 2015) offered a partnership between artist and audience to co-create content though playful narratives and active engagement in a drama that unfolds using improvisation and play. Initially visitors enjoy observing the self on the screen but audiences quickly start to interact with the environment and other participants. Immersed in play they lose a sense of the self (Callois, 2011) and enter a virtual third space where possibilities for creativity and direction of play are limitless. The self becomes an avatar where the audience can inhabit "the other" thereby exploring alternative realities through ludic play, promoting tolerance and empathy and developing collective memory.
topic interactivity
participation
agency
url https://iafor.org/journal/iafor-journal-of-cultural-studies/volume-3-issue-1/article-4/
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