Designing the Learning Experiences in Serious Games: The Overt and the Subtle—The Virtual Clinic Learning Environment

Serious Games are becoming more common in the educational setting and must pass muster with both students and instructors for their learning experience and knowledge building. The Virtual Clinic Learning Environment has recently been developed and implemented at East Carolina University using a desi...

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Bibliographic Details
Main Authors: Joshua G. Peery, Celen Pasalar
Format: Article
Language:English
Published: MDPI AG 2018-06-01
Series:Informatics
Subjects:
Online Access:http://www.mdpi.com/2227-9709/5/3/30
Description
Summary:Serious Games are becoming more common in the educational setting and must pass muster with both students and instructors for their learning experience and knowledge building. The Virtual Clinic Learning Environment has recently been developed and implemented at East Carolina University using a design framework based on Bloom’s variables, and in the process of refining those design questions, identifies the methods of how serious games provide an overt and subtle learning experience. The overt learning experience is based in the design questions defined and the subtle experience was derived by examining the idea of sense of place as it relates to the virtual environment. By considering these two streams of learning, designers can avoid pitfalls and build on these design elements of a virtual learning environment.
ISSN:2227-9709