Freely Licensed and Open Source Pipelines for Art Based Film and Media Production

Given the number of free/libre and open source licensed tools, and the number of "no cost" applications at the fingertips of the artist/animator/film developer today, the ability to "create what you will" is now an option for everyone. The advent of affordable media development t...

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Main Author: Anthony Whitehead
Format: Article
Language:English
Published: Carleton University 2009-08-01
Series:Technology Innovation Management Review
Online Access:http://timreview.ca/sites/default/files/Issue_PDF/october09_osbr.pdf
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spelling doaj-0605e3ae221c4f56a542ffe94ce928c62020-11-24T23:11:30ZengCarleton UniversityTechnology Innovation Management Review1927-03212009-08-01October 2009Freely Licensed and Open Source Pipelines for Art Based Film and Media ProductionAnthony WhiteheadGiven the number of free/libre and open source licensed tools, and the number of "no cost" applications at the fingertips of the artist/animator/film developer today, the ability to "create what you will" is now an option for everyone. The advent of affordable media development tools has opened up the world of media production to those who were previously locked out of the Hollywood studio system. Proprietary software including Adobe Creative Suite, Autodesk?s Maya, Nuke, After Effects, Final Draft, and a litany of other necessary tools creates a financial wall so high that ?will? cannot overcome it alone. In this article, we examine a standard pipeline from a birds-eye-view for anyone with a will to create an Indie film. Without breaking the bank, the entire pipeline is achievable using F/LOSS tools and content that is available under a creative commons license. This allows high quality media development for all. In many cases, these same tools are being used by the Hollywood elite. http://timreview.ca/sites/default/files/Issue_PDF/october09_osbr.pdf
collection DOAJ
language English
format Article
sources DOAJ
author Anthony Whitehead
spellingShingle Anthony Whitehead
Freely Licensed and Open Source Pipelines for Art Based Film and Media Production
Technology Innovation Management Review
author_facet Anthony Whitehead
author_sort Anthony Whitehead
title Freely Licensed and Open Source Pipelines for Art Based Film and Media Production
title_short Freely Licensed and Open Source Pipelines for Art Based Film and Media Production
title_full Freely Licensed and Open Source Pipelines for Art Based Film and Media Production
title_fullStr Freely Licensed and Open Source Pipelines for Art Based Film and Media Production
title_full_unstemmed Freely Licensed and Open Source Pipelines for Art Based Film and Media Production
title_sort freely licensed and open source pipelines for art based film and media production
publisher Carleton University
series Technology Innovation Management Review
issn 1927-0321
publishDate 2009-08-01
description Given the number of free/libre and open source licensed tools, and the number of "no cost" applications at the fingertips of the artist/animator/film developer today, the ability to "create what you will" is now an option for everyone. The advent of affordable media development tools has opened up the world of media production to those who were previously locked out of the Hollywood studio system. Proprietary software including Adobe Creative Suite, Autodesk?s Maya, Nuke, After Effects, Final Draft, and a litany of other necessary tools creates a financial wall so high that ?will? cannot overcome it alone. In this article, we examine a standard pipeline from a birds-eye-view for anyone with a will to create an Indie film. Without breaking the bank, the entire pipeline is achievable using F/LOSS tools and content that is available under a creative commons license. This allows high quality media development for all. In many cases, these same tools are being used by the Hollywood elite.
url http://timreview.ca/sites/default/files/Issue_PDF/october09_osbr.pdf
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