Freely Licensed and Open Source Pipelines for Art Based Film and Media Production
Given the number of free/libre and open source licensed tools, and the number of "no cost" applications at the fingertips of the artist/animator/film developer today, the ability to "create what you will" is now an option for everyone. The advent of affordable media development t...
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2009-08-01
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Series: | Technology Innovation Management Review |
Online Access: | http://timreview.ca/sites/default/files/Issue_PDF/october09_osbr.pdf |
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doaj-0605e3ae221c4f56a542ffe94ce928c62020-11-24T23:11:30ZengCarleton UniversityTechnology Innovation Management Review1927-03212009-08-01October 2009Freely Licensed and Open Source Pipelines for Art Based Film and Media ProductionAnthony WhiteheadGiven the number of free/libre and open source licensed tools, and the number of "no cost" applications at the fingertips of the artist/animator/film developer today, the ability to "create what you will" is now an option for everyone. The advent of affordable media development tools has opened up the world of media production to those who were previously locked out of the Hollywood studio system. Proprietary software including Adobe Creative Suite, Autodesk?s Maya, Nuke, After Effects, Final Draft, and a litany of other necessary tools creates a financial wall so high that ?will? cannot overcome it alone. In this article, we examine a standard pipeline from a birds-eye-view for anyone with a will to create an Indie film. Without breaking the bank, the entire pipeline is achievable using F/LOSS tools and content that is available under a creative commons license. This allows high quality media development for all. In many cases, these same tools are being used by the Hollywood elite. http://timreview.ca/sites/default/files/Issue_PDF/october09_osbr.pdf |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Anthony Whitehead |
spellingShingle |
Anthony Whitehead Freely Licensed and Open Source Pipelines for Art Based Film and Media Production Technology Innovation Management Review |
author_facet |
Anthony Whitehead |
author_sort |
Anthony Whitehead |
title |
Freely Licensed and Open Source Pipelines for Art Based Film and Media Production |
title_short |
Freely Licensed and Open Source Pipelines for Art Based Film and Media Production |
title_full |
Freely Licensed and Open Source Pipelines for Art Based Film and Media Production |
title_fullStr |
Freely Licensed and Open Source Pipelines for Art Based Film and Media Production |
title_full_unstemmed |
Freely Licensed and Open Source Pipelines for Art Based Film and Media Production |
title_sort |
freely licensed and open source pipelines for art based film and media production |
publisher |
Carleton University |
series |
Technology Innovation Management Review |
issn |
1927-0321 |
publishDate |
2009-08-01 |
description |
Given the number of free/libre and open source licensed tools, and the number of "no cost" applications at the fingertips of the artist/animator/film developer today, the ability to "create what you will" is now an option for everyone. The advent of affordable media development tools has opened up the world of media production to those who were previously locked out of the Hollywood studio system. Proprietary software including Adobe Creative Suite, Autodesk?s Maya, Nuke, After Effects, Final Draft, and a litany of other necessary tools creates a financial wall so high that ?will? cannot overcome it alone. In this article, we examine a standard pipeline from a birds-eye-view for anyone with a will to create an Indie film. Without breaking the bank, the entire pipeline is achievable using F/LOSS tools and content that is available under a creative commons license. This allows high quality media development for all. In many cases, these same tools are being used by the Hollywood elite. |
url |
http://timreview.ca/sites/default/files/Issue_PDF/october09_osbr.pdf |
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