Simulation methods of rigid holonomic multibody systems with bond graphs
Bond graph software can simulate bond graph models without the user needing to manually derive equations. This offers the power to model larger and more complex systems than in the past. Multibond graphs (those with vector bonds) offer a compact model which further eases handling multibody systems....
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Online Access: | https://doi.org/10.1177/1687814019834153 |
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doaj-05cd30f3284b4f55bd63a38584bb60d32020-11-25T02:55:14ZengSAGE PublishingAdvances in Mechanical Engineering1687-81402019-03-011110.1177/1687814019834153Simulation methods of rigid holonomic multibody systems with bond graphsBenjamin Boudon0Thu Thuy Dang1Rebecca Margetts2Wolfgang Borutzky3François Malburet4University of Clermont Auvergne, CNRS, SIGMA Clermont, Institut PASCAL, Clermont-Ferrand, FranceUniversity of Artois, LSEE, Béthune, FranceSchool of Engineering, University of Lincoln, Lincoln, UKHochschule Bonn-Rhein-Sieg University of Applied Sciences, Sankt Augustin, GermanyArts et Métiers ParisTech, CNRS, Aix-en-Provence, FranceBond graph software can simulate bond graph models without the user needing to manually derive equations. This offers the power to model larger and more complex systems than in the past. Multibond graphs (those with vector bonds) offer a compact model which further eases handling multibody systems. Although multibond graphs can be simulated successfully, the use of vector bonds can present difficulties. In addition, most qualitative, bond graph–based exploitation relies on the use of scalar bonds. This article discusses the main methods for simulating bond graphs of multibody systems, using a graphical software platform. The transformation between models with vector and scalar bonds is presented. The methods are then compared with respect to both time and accuracy, through simulation of two benchmark models. This article is a tutorial on the existing methods for simulating three-dimensional rigid and holonomic multibody systems using bond graphs and discusses the difficulties encountered. It then proposes and adapts methods for simulating this type of system directly from its bond graph within a software package. The value of this study is in giving practical guidance to modellers, so that they can implement the adapted method in software.https://doi.org/10.1177/1687814019834153 |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Benjamin Boudon Thu Thuy Dang Rebecca Margetts Wolfgang Borutzky François Malburet |
spellingShingle |
Benjamin Boudon Thu Thuy Dang Rebecca Margetts Wolfgang Borutzky François Malburet Simulation methods of rigid holonomic multibody systems with bond graphs Advances in Mechanical Engineering |
author_facet |
Benjamin Boudon Thu Thuy Dang Rebecca Margetts Wolfgang Borutzky François Malburet |
author_sort |
Benjamin Boudon |
title |
Simulation methods of rigid holonomic multibody systems with bond graphs |
title_short |
Simulation methods of rigid holonomic multibody systems with bond graphs |
title_full |
Simulation methods of rigid holonomic multibody systems with bond graphs |
title_fullStr |
Simulation methods of rigid holonomic multibody systems with bond graphs |
title_full_unstemmed |
Simulation methods of rigid holonomic multibody systems with bond graphs |
title_sort |
simulation methods of rigid holonomic multibody systems with bond graphs |
publisher |
SAGE Publishing |
series |
Advances in Mechanical Engineering |
issn |
1687-8140 |
publishDate |
2019-03-01 |
description |
Bond graph software can simulate bond graph models without the user needing to manually derive equations. This offers the power to model larger and more complex systems than in the past. Multibond graphs (those with vector bonds) offer a compact model which further eases handling multibody systems. Although multibond graphs can be simulated successfully, the use of vector bonds can present difficulties. In addition, most qualitative, bond graph–based exploitation relies on the use of scalar bonds. This article discusses the main methods for simulating bond graphs of multibody systems, using a graphical software platform. The transformation between models with vector and scalar bonds is presented. The methods are then compared with respect to both time and accuracy, through simulation of two benchmark models. This article is a tutorial on the existing methods for simulating three-dimensional rigid and holonomic multibody systems using bond graphs and discusses the difficulties encountered. It then proposes and adapts methods for simulating this type of system directly from its bond graph within a software package. The value of this study is in giving practical guidance to modellers, so that they can implement the adapted method in software. |
url |
https://doi.org/10.1177/1687814019834153 |
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