GPU based techniques for deep image merging

Abstract Deep images store multiple fragments perpixel, each of which includes colour and depth, unlike traditional 2D flat images which store only a single colour value and possibly a depth value. Recently, deep images have found use in an increasing number of applications, including ones using tra...

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Bibliographic Details
Main Authors: Jesse Archer, Geoff Leach, Ron van Schyndel
Format: Article
Language:English
Published: SpringerOpen 2018-08-01
Series:Computational Visual Media
Subjects:
GPU
Online Access:http://link.springer.com/article/10.1007/s41095-018-0118-8