Summary: | The idea that video games are a relevant object for philosophy is not immediately obvious. In order to question what a philosophy of video games could mean, we suggest a methodological reflection based on the potential novelty of the video game image. We venture the hypothesis that this novelty would be interesting for philosophy insofar as its analysis would require a transformation of certain concepts. The problem is to understand how this transformation be captured from the practice of video games. Gilles Deleuze's work on the cinematographic transformation of the concept of image will be used as a guide. First of all because his work allows us to clarify our method, and then because at the limit of its philosophy of cinema, Deleuze forsees a new image regime implying new transformations. Now, it is remarkable that these future transformations for philosophy, which Deleuze could not experience, correspond to what the video game picture makes us think.
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