Integrating educational theories into a feasible digital environment
Nowadays there is a tremendous effort to enhance educational procedure with the incorporation of new technologies aiming at the better understanding of educational material from students. In this direction many theories have been developed, some of which have been implemented into digital systems. A...
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doaj-0513a4b321984557846dfb53bd4993cb2020-11-25T03:50:54ZengEmerald PublishingApplied Computing and Informatics2210-83272019-01-011511926Integrating educational theories into a feasible digital environmentZois Koukopoulos0Dimitrios Koukopoulos1Corresponding author at: Dept. of Cultural Heritage Management & New Technologies, University of Patras, 2 G. Seferi, 30100 Agrinio, Greece.; Dept. of Cultural Heritage Management & New Technologies, University of Patras, Agrinio, GreeceDept. of Cultural Heritage Management & New Technologies, University of Patras, Agrinio, GreeceNowadays there is a tremendous effort to enhance educational procedure with the incorporation of new technologies aiming at the better understanding of educational material from students. In this direction many theories have been developed, some of which have been implemented into digital systems. A challenge here is to develop a system that integrates more than one of such theories in a harmonic way for the benefit of student community. In this work we attempt to give an answer to this challenge proposing a novel system that integrates the main characteristics of three well-known educational theories: learning objects, collaborative learning and mobile learning in the context of cultural heritage teaching and learning. Evaluation results suggest that such an attempt is technically feasible, the integrated characteristics of the educational theories remain visible to educators of cultural heritage courses, while cultural heritage educators positively accept the potential incorporation of the platform in the educational procedure. Keywords: Cultural heritage teaching, Learning objects, Mobile learning, Collaborative learning, Content crowd-sourcinghttp://www.sciencedirect.com/science/article/pii/S221083271730159X |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Zois Koukopoulos Dimitrios Koukopoulos |
spellingShingle |
Zois Koukopoulos Dimitrios Koukopoulos Integrating educational theories into a feasible digital environment Applied Computing and Informatics |
author_facet |
Zois Koukopoulos Dimitrios Koukopoulos |
author_sort |
Zois Koukopoulos |
title |
Integrating educational theories into a feasible digital environment |
title_short |
Integrating educational theories into a feasible digital environment |
title_full |
Integrating educational theories into a feasible digital environment |
title_fullStr |
Integrating educational theories into a feasible digital environment |
title_full_unstemmed |
Integrating educational theories into a feasible digital environment |
title_sort |
integrating educational theories into a feasible digital environment |
publisher |
Emerald Publishing |
series |
Applied Computing and Informatics |
issn |
2210-8327 |
publishDate |
2019-01-01 |
description |
Nowadays there is a tremendous effort to enhance educational procedure with the incorporation of new technologies aiming at the better understanding of educational material from students. In this direction many theories have been developed, some of which have been implemented into digital systems. A challenge here is to develop a system that integrates more than one of such theories in a harmonic way for the benefit of student community. In this work we attempt to give an answer to this challenge proposing a novel system that integrates the main characteristics of three well-known educational theories: learning objects, collaborative learning and mobile learning in the context of cultural heritage teaching and learning. Evaluation results suggest that such an attempt is technically feasible, the integrated characteristics of the educational theories remain visible to educators of cultural heritage courses, while cultural heritage educators positively accept the potential incorporation of the platform in the educational procedure. Keywords: Cultural heritage teaching, Learning objects, Mobile learning, Collaborative learning, Content crowd-sourcing |
url |
http://www.sciencedirect.com/science/article/pii/S221083271730159X |
work_keys_str_mv |
AT zoiskoukopoulos integratingeducationaltheoriesintoafeasibledigitalenvironment AT dimitrioskoukopoulos integratingeducationaltheoriesintoafeasibledigitalenvironment |
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1724489970763169792 |