Da solo, al buio. Pratiche narrative ed esperienze videoludiche della paura = Alone, in the dark. Narrative practices and videogame experiences of fear

Alone, in the dark. Narrative practices and videogame experiences of fear. In contemporary mediascape, video games represent the only narrative medium where the danger for the fate of the protagonist represents an ordinary event. However, this is not an intrinsic bias of the game form, but a potenti...

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Bibliographic Details
Main Author: Emiliano Chirchiano
Format: Article
Language:English
Published: Università del Salento 2018-06-01
Series:H-ermes: Journal of Communication
Subjects:
Online Access:http://siba-ese.unisalento.it/index.php/h-ermes/article/view/19279