Da solo, al buio. Pratiche narrative ed esperienze videoludiche della paura = Alone, in the dark. Narrative practices and videogame experiences of fear
Alone, in the dark. Narrative practices and videogame experiences of fear. In contemporary mediascape, video games represent the only narrative medium where the danger for the fate of the protagonist represents an ordinary event. However, this is not an intrinsic bias of the game form, but a potenti...
Main Author: | |
---|---|
Format: | Article |
Language: | English |
Published: |
Università del Salento
2018-06-01
|
Series: | H-ermes: Journal of Communication |
Subjects: | |
Online Access: | http://siba-ese.unisalento.it/index.php/h-ermes/article/view/19279 |