Teaching geometrical principles to design students

We propose a new method of teaching the principles of geometry to design students. The students focus on a field of design in which geometry is the design: tessellation. We review different approaches to geometry and the field of tessellation before we discuss the setup of the course. Instead of emp...

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Main Authors: Christoph Bartneck, Loe Fejis
Format: Article
Language:English
Published: Digital Culture & Education (DCE) 2009-12-01
Series:Digital Culture & Education
Subjects:
Online Access:http://www.digitalcultureandeducation.com/cms/wp-content/uploads/2010/01/dce1015_bartneck_2009.pdf
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spelling doaj-0354ac5d35d94e89a056557fc042d9132020-11-25T01:44:08ZengDigital Culture & Education (DCE)Digital Culture & Education 1836-83012009-12-0112104115Teaching geometrical principles to design students Christoph BartneckLoe FejisWe propose a new method of teaching the principles of geometry to design students. The students focus on a field of design in which geometry is the design: tessellation. We review different approaches to geometry and the field of tessellation before we discuss the setup of the course. Instead of employing 2D drawing tools, such as Adobe Illustrator, the students define their tessellation in mathematical formulas, using the Mathematica software. This procedure enables them to understand the mathematical principles on which graphical tools, such as Illustrator are built upon. But we do not stop at a digital representation of their tessellation design we continue to cut their tessellations in Perspex. It moves the abstract concepts of math into the real world, so that the students can experience them directly, which provides a tremendous reward to the students.http://www.digitalcultureandeducation.com/cms/wp-content/uploads/2010/01/dce1015_bartneck_2009.pdfDesignmathtessellationEschergeometry
collection DOAJ
language English
format Article
sources DOAJ
author Christoph Bartneck
Loe Fejis
spellingShingle Christoph Bartneck
Loe Fejis
Teaching geometrical principles to design students
Digital Culture & Education
Design
math
tessellation
Escher
geometry
author_facet Christoph Bartneck
Loe Fejis
author_sort Christoph Bartneck
title Teaching geometrical principles to design students
title_short Teaching geometrical principles to design students
title_full Teaching geometrical principles to design students
title_fullStr Teaching geometrical principles to design students
title_full_unstemmed Teaching geometrical principles to design students
title_sort teaching geometrical principles to design students
publisher Digital Culture & Education (DCE)
series Digital Culture & Education
issn 1836-8301
publishDate 2009-12-01
description We propose a new method of teaching the principles of geometry to design students. The students focus on a field of design in which geometry is the design: tessellation. We review different approaches to geometry and the field of tessellation before we discuss the setup of the course. Instead of employing 2D drawing tools, such as Adobe Illustrator, the students define their tessellation in mathematical formulas, using the Mathematica software. This procedure enables them to understand the mathematical principles on which graphical tools, such as Illustrator are built upon. But we do not stop at a digital representation of their tessellation design we continue to cut their tessellations in Perspex. It moves the abstract concepts of math into the real world, so that the students can experience them directly, which provides a tremendous reward to the students.
topic Design
math
tessellation
Escher
geometry
url http://www.digitalcultureandeducation.com/cms/wp-content/uploads/2010/01/dce1015_bartneck_2009.pdf
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