EFFECTIVE 3D DIGITIZATION OF ARCHAEOLOGICAL ARTIFACTS FOR INTERACTIVE VIRTUAL MUSEUM
This paper presents a set of results of an on-going research on digital 3D reproduction of medium and small size archaeological artifacts which is intended to support the elaboration of a virtual and interactive exhibition environment, and also to provide a scientific archive of highly accurate model...
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Copernicus Publications
2012-09-01
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Series: | The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences |
Online Access: | http://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XXXVIII-5-W16/413/2011/isprsarchives-XXXVIII-5-W16-413-2011.pdf |
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doaj-0291a6a4753f4ec68b3ba6dad55238e72020-11-24T21:38:16ZengCopernicus PublicationsThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences1682-17502194-90342012-09-01XXXVIII-5/W1641342010.5194/isprsarchives-XXXVIII-5-W16-413-2011EFFECTIVE 3D DIGITIZATION OF ARCHAEOLOGICAL ARTIFACTS FOR INTERACTIVE VIRTUAL MUSEUMG. Tucci0D. Cini1A. Nobile2GeCo, Geomatics & Communication for Cultural Heritage Laboratory, University of Florence, via Micheli 8, Florence, ItalyGeCo, Geomatics & Communication for Cultural Heritage Laboratory, University of Florence, via Micheli 8, Florence, ItalyGeCo, Geomatics & Communication for Cultural Heritage Laboratory, University of Florence, via Micheli 8, Florence, ItalyThis paper presents a set of results of an on-going research on digital 3D reproduction of medium and small size archaeological artifacts which is intended to support the elaboration of a virtual and interactive exhibition environment, and also to provide a scientific archive of highly accurate models for specialists. After a short illustration of the background project and its finalities, we present the data acquisition through triangulation-based laser scanning and the post-processing methods we used to face the challenge of obtaining a large number of reliable digital copies at reasonable costs and within a short time frame, giving an account of the most recurrent problematic issues of the established work-flow and how they were solved (the careful placing of the artifacts to be digitized so to achieve the best results, the cleaning operations in order to build a coherent single polygon mesh, how to deal with unavoidable missing parts or defected textures in the generated model, etc.).http://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XXXVIII-5-W16/413/2011/isprsarchives-XXXVIII-5-W16-413-2011.pdf |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
G. Tucci D. Cini A. Nobile |
spellingShingle |
G. Tucci D. Cini A. Nobile EFFECTIVE 3D DIGITIZATION OF ARCHAEOLOGICAL ARTIFACTS FOR INTERACTIVE VIRTUAL MUSEUM The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences |
author_facet |
G. Tucci D. Cini A. Nobile |
author_sort |
G. Tucci |
title |
EFFECTIVE 3D DIGITIZATION OF ARCHAEOLOGICAL ARTIFACTS FOR INTERACTIVE VIRTUAL MUSEUM |
title_short |
EFFECTIVE 3D DIGITIZATION OF ARCHAEOLOGICAL ARTIFACTS FOR INTERACTIVE VIRTUAL MUSEUM |
title_full |
EFFECTIVE 3D DIGITIZATION OF ARCHAEOLOGICAL ARTIFACTS FOR INTERACTIVE VIRTUAL MUSEUM |
title_fullStr |
EFFECTIVE 3D DIGITIZATION OF ARCHAEOLOGICAL ARTIFACTS FOR INTERACTIVE VIRTUAL MUSEUM |
title_full_unstemmed |
EFFECTIVE 3D DIGITIZATION OF ARCHAEOLOGICAL ARTIFACTS FOR INTERACTIVE VIRTUAL MUSEUM |
title_sort |
effective 3d digitization of archaeological artifacts for interactive virtual museum |
publisher |
Copernicus Publications |
series |
The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences |
issn |
1682-1750 2194-9034 |
publishDate |
2012-09-01 |
description |
This paper presents a set of results of an on-going research on digital 3D reproduction of medium and small size archaeological artifacts which is intended to support the elaboration of a virtual and interactive exhibition environment, and also to provide a scientific archive of highly accurate models for specialists. After a short illustration of the background project and its finalities, we present the data acquisition through triangulation-based laser scanning and the post-processing methods we used to face the challenge of obtaining a large number of reliable digital copies at reasonable costs and within a short time frame, giving an account of the most recurrent problematic issues of the established work-flow and how they were solved (the careful placing of the artifacts to be digitized so to achieve the best results, the cleaning operations in order to build a coherent single polygon mesh, how to deal with unavoidable missing parts or defected textures in the generated model, etc.). |
url |
http://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XXXVIII-5-W16/413/2011/isprsarchives-XXXVIII-5-W16-413-2011.pdf |
work_keys_str_mv |
AT gtucci effective3ddigitizationofarchaeologicalartifactsforinteractivevirtualmuseum AT dcini effective3ddigitizationofarchaeologicalartifactsforinteractivevirtualmuseum AT anobile effective3ddigitizationofarchaeologicalartifactsforinteractivevirtualmuseum |
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1725935110449004544 |