EFFECTIVE 3D DIGITIZATION OF ARCHAEOLOGICAL ARTIFACTS FOR INTERACTIVE VIRTUAL MUSEUM

This paper presents a set of results of an on-going research on digital 3D reproduction of medium and small size archaeological artifacts which is intended to support the elaboration of a virtual and interactive exhibition environment, and also to provide a scientific archive of highly accurate model...

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Main Authors: G. Tucci, D. Cini, A. Nobile
Format: Article
Language:English
Published: Copernicus Publications 2012-09-01
Series:The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
Online Access:http://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XXXVIII-5-W16/413/2011/isprsarchives-XXXVIII-5-W16-413-2011.pdf
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spelling doaj-0291a6a4753f4ec68b3ba6dad55238e72020-11-24T21:38:16ZengCopernicus PublicationsThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences1682-17502194-90342012-09-01XXXVIII-5/W1641342010.5194/isprsarchives-XXXVIII-5-W16-413-2011EFFECTIVE 3D DIGITIZATION OF ARCHAEOLOGICAL ARTIFACTS FOR INTERACTIVE VIRTUAL MUSEUMG. Tucci0D. Cini1A. Nobile2GeCo, Geomatics & Communication for Cultural Heritage Laboratory, University of Florence, via Micheli 8, Florence, ItalyGeCo, Geomatics & Communication for Cultural Heritage Laboratory, University of Florence, via Micheli 8, Florence, ItalyGeCo, Geomatics & Communication for Cultural Heritage Laboratory, University of Florence, via Micheli 8, Florence, ItalyThis paper presents a set of results of an on-going research on digital 3D reproduction of medium and small size archaeological artifacts which is intended to support the elaboration of a virtual and interactive exhibition environment, and also to provide a scientific archive of highly accurate models for specialists. After a short illustration of the background project and its finalities, we present the data acquisition through triangulation-based laser scanning and the post-processing methods we used to face the challenge of obtaining a large number of reliable digital copies at reasonable costs and within a short time frame, giving an account of the most recurrent problematic issues of the established work-flow and how they were solved (the careful placing of the artifacts to be digitized so to achieve the best results, the cleaning operations in order to build a coherent single polygon mesh, how to deal with unavoidable missing parts or defected textures in the generated model, etc.).http://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XXXVIII-5-W16/413/2011/isprsarchives-XXXVIII-5-W16-413-2011.pdf
collection DOAJ
language English
format Article
sources DOAJ
author G. Tucci
D. Cini
A. Nobile
spellingShingle G. Tucci
D. Cini
A. Nobile
EFFECTIVE 3D DIGITIZATION OF ARCHAEOLOGICAL ARTIFACTS FOR INTERACTIVE VIRTUAL MUSEUM
The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
author_facet G. Tucci
D. Cini
A. Nobile
author_sort G. Tucci
title EFFECTIVE 3D DIGITIZATION OF ARCHAEOLOGICAL ARTIFACTS FOR INTERACTIVE VIRTUAL MUSEUM
title_short EFFECTIVE 3D DIGITIZATION OF ARCHAEOLOGICAL ARTIFACTS FOR INTERACTIVE VIRTUAL MUSEUM
title_full EFFECTIVE 3D DIGITIZATION OF ARCHAEOLOGICAL ARTIFACTS FOR INTERACTIVE VIRTUAL MUSEUM
title_fullStr EFFECTIVE 3D DIGITIZATION OF ARCHAEOLOGICAL ARTIFACTS FOR INTERACTIVE VIRTUAL MUSEUM
title_full_unstemmed EFFECTIVE 3D DIGITIZATION OF ARCHAEOLOGICAL ARTIFACTS FOR INTERACTIVE VIRTUAL MUSEUM
title_sort effective 3d digitization of archaeological artifacts for interactive virtual museum
publisher Copernicus Publications
series The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
issn 1682-1750
2194-9034
publishDate 2012-09-01
description This paper presents a set of results of an on-going research on digital 3D reproduction of medium and small size archaeological artifacts which is intended to support the elaboration of a virtual and interactive exhibition environment, and also to provide a scientific archive of highly accurate models for specialists. After a short illustration of the background project and its finalities, we present the data acquisition through triangulation-based laser scanning and the post-processing methods we used to face the challenge of obtaining a large number of reliable digital copies at reasonable costs and within a short time frame, giving an account of the most recurrent problematic issues of the established work-flow and how they were solved (the careful placing of the artifacts to be digitized so to achieve the best results, the cleaning operations in order to build a coherent single polygon mesh, how to deal with unavoidable missing parts or defected textures in the generated model, etc.).
url http://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XXXVIII-5-W16/413/2011/isprsarchives-XXXVIII-5-W16-413-2011.pdf
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