Nordic game subcultures: between LARPers and avant-garde

This article is about structural resemblances, linguistic and rhetoric similarities and media-strategic as well as tactical operations, that Nordic LARPers and 20th century avant-garde artists share. Many of the 20th century avant-garde movements and subcultural formations started from a shared coll...

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Main Author: Mathias Fuchs
Format: Article
Language:English
Published: Ass.ne Culturale Ludica 2014-03-01
Series:G|A|M|E The Italian Journal of Game Studies
Subjects:
Online Access:http://www.gamejournal.it/wp-content/uploads/2014/04/GAME_3_Subcultures_Fuchs.pdf
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spelling doaj-01df28626f6548ac9accae73ee8b4cea2021-01-26T08:16:05ZengAss.ne Culturale LudicaG|A|M|E The Italian Journal of Game Studies2280-77052014-03-012398Nordic game subcultures: between LARPers and avant-gardeMathias Fuchs0 University of Salford This article is about structural resemblances, linguistic and rhetoric similarities and media-strategic as well as tactical operations, that Nordic LARPers and 20th century avant-garde artists share. Many of the 20th century avant-garde movements and subcultural formations started from a shared collective experience and then branches out into refined, diversified and individualized forms of expression. Futurism, DADA and Fluxus, Punk, Emo and Goth did originally constitute a dress code, a toolset, a jargon, a mission statement and a territorial assignment within the cities they choose as the center of their activities. Manifestos defined what a Futurist, Dadaist or Punk would most probably think and say, and how he or she would say it. A similar observation can be made for the communities that engage with live action role playing games (LARPs) in the Nordic countries. The Turku manifesto and the Dogma 99 manifesto influenced directly and indirectly how the Nordic LARP subculture framed defined itself and presented itself to the world. The initiating, collective experiences of Cafe Voltaire, the Wuppertal art galleries, SOHO, and respective locations for Nordic LARPers have been constitutive for the process of identity building and identity shaping for artists and gamers alike.http://www.gamejournal.it/wp-content/uploads/2014/04/GAME_3_Subcultures_Fuchs.pdfLARPavant-gardepunkfuturismart manifesto
collection DOAJ
language English
format Article
sources DOAJ
author Mathias Fuchs
spellingShingle Mathias Fuchs
Nordic game subcultures: between LARPers and avant-garde
G|A|M|E The Italian Journal of Game Studies
LARP
avant-garde
punk
futurism
art manifesto
author_facet Mathias Fuchs
author_sort Mathias Fuchs
title Nordic game subcultures: between LARPers and avant-garde
title_short Nordic game subcultures: between LARPers and avant-garde
title_full Nordic game subcultures: between LARPers and avant-garde
title_fullStr Nordic game subcultures: between LARPers and avant-garde
title_full_unstemmed Nordic game subcultures: between LARPers and avant-garde
title_sort nordic game subcultures: between larpers and avant-garde
publisher Ass.ne Culturale Ludica
series G|A|M|E The Italian Journal of Game Studies
issn 2280-7705
publishDate 2014-03-01
description This article is about structural resemblances, linguistic and rhetoric similarities and media-strategic as well as tactical operations, that Nordic LARPers and 20th century avant-garde artists share. Many of the 20th century avant-garde movements and subcultural formations started from a shared collective experience and then branches out into refined, diversified and individualized forms of expression. Futurism, DADA and Fluxus, Punk, Emo and Goth did originally constitute a dress code, a toolset, a jargon, a mission statement and a territorial assignment within the cities they choose as the center of their activities. Manifestos defined what a Futurist, Dadaist or Punk would most probably think and say, and how he or she would say it. A similar observation can be made for the communities that engage with live action role playing games (LARPs) in the Nordic countries. The Turku manifesto and the Dogma 99 manifesto influenced directly and indirectly how the Nordic LARP subculture framed defined itself and presented itself to the world. The initiating, collective experiences of Cafe Voltaire, the Wuppertal art galleries, SOHO, and respective locations for Nordic LARPers have been constitutive for the process of identity building and identity shaping for artists and gamers alike.
topic LARP
avant-garde
punk
futurism
art manifesto
url http://www.gamejournal.it/wp-content/uploads/2014/04/GAME_3_Subcultures_Fuchs.pdf
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