Investigating the Effect of Gamification Mechanics on Customer Loyalty in Online Stores
This study examines how gamification mechanics could be used in online retailers' loyalty programs. In other words, this article attempts to create a conceptual model for the relationship between gamification mechanics and customer loyalty elements. We used a field study to conduct our research...
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University of Tehran
2019-12-01
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doaj-016c159e0d334672a28be76d23f1d48b2020-11-25T02:43:22ZfasUniversity of TehranJournal of Information Technology Management 2008-58932423-50592019-12-0111412310.22059/jitm.2019.287056.239074759Investigating the Effect of Gamification Mechanics on Customer Loyalty in Online StoresMohammad Fathian0Hossein Sharifi1Faranaksadat Solat2Professor, School of Industrial Engineering, Iran University of Science and Technology, Tehran, Iran.Reader in Operations and Supply Chain Management, School of Management, University of Liverpool, Liverpool, UK.M.Sc. Student, School of Industrial Engineering, Iran University of Science and Technology, Tehran, Iran.This study examines how gamification mechanics could be used in online retailers' loyalty programs. In other words, this article attempts to create a conceptual model for the relationship between gamification mechanics and customer loyalty elements. We used a field study to conduct our research. In order to validate the survey, 450 customers from one of the greatest online stores in Iran were questioned. The results of this survey were used to validate our 11 phrases on the relationship between gamification mechanics and customer loyalty. The results were analyzed using confirmatory factor analysis, path analysis, and model fitness tests in structural equations modeled in the Lisrel software. According to the research findings, the relationship between variables and the proposed conceptual model was confirmed. Based on the performed analysis, all 11 phrases were verified<strong>.</strong>https://jitm.ut.ac.ir/article_74759_8e1bbf40b06cc9af0f07d5c7d76e73bd.pdfgamificationcustomer loyaltyperceived valueonline store |
collection |
DOAJ |
language |
fas |
format |
Article |
sources |
DOAJ |
author |
Mohammad Fathian Hossein Sharifi Faranaksadat Solat |
spellingShingle |
Mohammad Fathian Hossein Sharifi Faranaksadat Solat Investigating the Effect of Gamification Mechanics on Customer Loyalty in Online Stores Journal of Information Technology Management gamification customer loyalty perceived value online store |
author_facet |
Mohammad Fathian Hossein Sharifi Faranaksadat Solat |
author_sort |
Mohammad Fathian |
title |
Investigating the Effect of Gamification Mechanics on Customer Loyalty in Online Stores |
title_short |
Investigating the Effect of Gamification Mechanics on Customer Loyalty in Online Stores |
title_full |
Investigating the Effect of Gamification Mechanics on Customer Loyalty in Online Stores |
title_fullStr |
Investigating the Effect of Gamification Mechanics on Customer Loyalty in Online Stores |
title_full_unstemmed |
Investigating the Effect of Gamification Mechanics on Customer Loyalty in Online Stores |
title_sort |
investigating the effect of gamification mechanics on customer loyalty in online stores |
publisher |
University of Tehran |
series |
Journal of Information Technology Management |
issn |
2008-5893 2423-5059 |
publishDate |
2019-12-01 |
description |
This study examines how gamification mechanics could be used in online retailers' loyalty programs. In other words, this article attempts to create a conceptual model for the relationship between gamification mechanics and customer loyalty elements. We used a field study to conduct our research. In order to validate the survey, 450 customers from one of the greatest online stores in Iran were questioned. The results of this survey were used to validate our 11 phrases on the relationship between gamification mechanics and customer loyalty. The results were analyzed using confirmatory factor analysis, path analysis, and model fitness tests in structural equations modeled in the Lisrel software. According to the research findings, the relationship between variables and the proposed conceptual model was confirmed. Based on the performed analysis, all 11 phrases were verified<strong>.</strong> |
topic |
gamification customer loyalty perceived value online store |
url |
https://jitm.ut.ac.ir/article_74759_8e1bbf40b06cc9af0f07d5c7d76e73bd.pdf |
work_keys_str_mv |
AT mohammadfathian investigatingtheeffectofgamificationmechanicsoncustomerloyaltyinonlinestores AT hosseinsharifi investigatingtheeffectofgamificationmechanicsoncustomerloyaltyinonlinestores AT faranaksadatsolat investigatingtheeffectofgamificationmechanicsoncustomerloyaltyinonlinestores |
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