Ludotopia Spaces, Places and Territories in Computer Games
Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g.,...
Format: | eBook |
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Language: | English |
Published: |
Bielefeld
transcript Verlag
2019
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Series: | Edition Medienwissenschaft
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Subjects: | |
Online Access: | Open Access: DOAB: description of the publication Open Access: DOAB, download the publication |
Summary: | Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these. |
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Physical Description: | 1 online resource (316 p.) |
ISBN: | 9783837647303 9783839447307 transcript.9783839447307 |
Access: | Open Access |