Sustainable E-learning and Education with Intelligence
In this era of rapid technological evolution, the landscape of education continually transforms. This compilation is a timely endeavor, capturing the intersection of technology and learning, a synergy pivotal for the future. This anthology, a mosaic of innovation and insight, beckons readers to witn...
Format: | eBook |
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Language: | English |
Published: |
MDPI - Multidisciplinary Digital Publishing Institute
2023
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Subjects: | |
Online Access: | Open Access: DOAB: description of the publication Open Access: DOAB, download the publication |
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520 | |a In this era of rapid technological evolution, the landscape of education continually transforms. This compilation is a timely endeavor, capturing the intersection of technology and learning, a synergy pivotal for the future. This anthology, a mosaic of innovation and insight, beckons readers to witness the dawn of a transformative epoch in education. | ||
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650 | 7 | |a Computer science |2 bicssc | |
650 | 7 | |a Information technology industries |2 bicssc | |
653 | |a affective computing | ||
653 | |a affective tutoring system | ||
653 | |a blended learning | ||
653 | |a blockchain | ||
653 | |a China | ||
653 | |a cognitive style | ||
653 | |a computational thinking | ||
653 | |a continuous use intention | ||
653 | |a creativity | ||
653 | |a deep learning | ||
653 | |a distance education | ||
653 | |a distance learning | ||
653 | |a e-learning | ||
653 | |a education | ||
653 | |a education technology | ||
653 | |a educational applications | ||
653 | |a emergency remote teaching | ||
653 | |a emotion feedback | ||
653 | |a emotion recognition | ||
653 | |a eye movement analysis | ||
653 | |a flow experience | ||
653 | |a hearing-impaired | ||
653 | |a infrastructure | ||
653 | |a interactive system | ||
653 | |a intergenerational learning | ||
653 | |a learning effectiveness | ||
653 | |a learning engagement | ||
653 | |a learning evaluation | ||
653 | |a learning satisfaction | ||
653 | |a learning style | ||
653 | |a learning tracking system | ||
653 | |a metaverse | ||
653 | |a motivation for learning | ||
653 | |a NFT | ||
653 | |a non-fungible token | ||
653 | |a online learning | ||
653 | |a online virtual classrooms | ||
653 | |a post-COVID era | ||
653 | |a puzzle film | ||
653 | |a random forest | ||
653 | |a Scratch | ||
653 | |a security models | ||
653 | |a self-efficacy theory | ||
653 | |a self-explanation | ||
653 | |a self-regulated learning | ||
653 | |a sentiment analysis | ||
653 | |a SMOTE | ||
653 | |a STEAM-6E model | ||
653 | |a student academic performance | ||
653 | |a student preference | ||
653 | |a sustainable | ||
653 | |a tangible user interfacing | ||
653 | |a technology acceptance model | ||
653 | |a traditional puppetry | ||
653 | |a universal design | ||
653 | |a universities of applied sciences | ||
653 | |a usability assessment | ||
653 | |a virtual learning environment | ||
653 | |a virtual reality | ||
653 | |a visual programming language | ||
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