Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality

Virtual and augmented reality technology has seen tremendous progress in recent years, enabling novel and exciting ways to interact inside virtual environments. An interesting approach to interaction in VR and AR is the use of tangible user interfaces, which leverage on our natural understanding of...

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Format: eBook
Language:English
Published: Basel MDPI - Multidisciplinary Digital Publishing Institute 2023
Subjects:
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Online Access:Open Access: DOAB: description of the publication
Open Access: DOAB, download the publication
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520 |a Virtual and augmented reality technology has seen tremendous progress in recent years, enabling novel and exciting ways to interact inside virtual environments. An interesting approach to interaction in VR and AR is the use of tangible user interfaces, which leverage on our natural understanding of the physical world and how our bodies move and interact with it, and on our learned capabilities to manipulate physical objects.For this Special Issue, we are interested in gathering research that bridges atoms and bits in virtual and augmented environments. Basic research papers that demonstrate new interaction technologies or techniques, descriptions of applications that use tangibles in VR/AR in any domain, and survey papers that can help structure and systematize current knowledge on this area are all suitable. 
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650 7 |a Technology: general issues  |2 bicssc 
653 |a 3D image registration method 
653 |a acceptability 
653 |a artificial intelligence 
653 |a augmented reality 
653 |a classification 
653 |a cognitive impairment 
653 |a collaborative robotics 
653 |a control 
653 |a convolutional neural network 
653 |a data visualization 
653 |a deaf and hard-of-hearing 
653 |a digital taste 
653 |a embodied interaction 
653 |a extended reality 
653 |a fantasy 
653 |a galvanic taste stimulation 
653 |a game-based learning 
653 |a gaze-based interaction 
653 |a haptic feedback 
653 |a human-centered computing 
653 |a immersive communication 
653 |a immersive environment 
653 |a intention prediction 
653 |a laparoscopic AR navigation 
653 |a liver surgery 
653 |a mixed and augmented reality 
653 |a motor rehabilitation 
653 |a mulsemedia 
653 |a n/a 
653 |a node-link diagram 
653 |a panoramic live broadcast 
653 |a PCNL 
653 |a perspective-n-point 
653 |a physical disability 
653 |a point cloud registration 
653 |a prosthesis 
653 |a pseudo-haptic 
653 |a rehabilitation 
653 |a serious game 
653 |a simulation 
653 |a situated learning 
653 |a sound source localization 
653 |a spatial audio 
653 |a stroke 
653 |a surface electromyography signals 
653 |a surgery 
653 |a surgical rehearsal 
653 |a tactile sensation 
653 |a taste augmentation 
653 |a taste modulation 
653 |a three-dimensional object pose estimation 
653 |a uncanny valley 
653 |a unity 
653 |a user experience 
653 |a user interface 
653 |a virtual reality 
653 |a visual positioning system 
653 |a voxel 
653 |a VR conference room 
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856 4 0 |u https://mdpi.com/books/pdfview/book/7384  |7 0  |z Open Access: DOAB, download the publication